Monday, July 29, 2024

Session 81 – “Shacklekeep Stories II: This is the most average squirrel there is”

Alternative titles

  • “A little pissing on the smouldering remains of your enemies”

  • “But it is cleric piss”

  • “How big is the squirrel? Squirrel sized!”

Location(s)

  • Squirrel Square

The party

  • Bob (human cleric)

  • Dernard (human magic user)

  • Kaya (dwarven fighter/cleric)

  • Valis (elven fighter)

XP

  • 183

Treasures

  • 3 tiger eye gems

  • 1 sceptre

Summary

  • Valis saw a lady ghost

    • When he told us about her, she was already gone

  • One month later the lady ghost was back

    • We followed her, but got interrupted by a troll

    • So we lost sight again

  • Another month later we saw her again and followed her

    • She lead us to a place with a stone block (an altar?) and four “angel” statues on top of some pedestals

  • Found a sleeping squirrel

    • Kaya placed it on a tree so it wouldn’t get hurt

  • Pedestal 1: Acid pool trap

    • Magic wall you can walk through

    • Shaft going downwards

    • Slimy handholds

    • Pool of water at the bottom with a metal plate at the bottom

    • “Water” is acid

    • Maybe there is a slime monster inside (it might be dead already)

    • Nothing of value could be found

  • Pedestal 2: Locked room trap

    • Small locked room in the pedestals

    • Found a skeleton and some tiger eye gems

    • Kaya got locked in for a moment, but from the outside the door could be opened

    • Took the skeleton with us to give it a proper burial

  • Pedestal 3: Slide trap

    • Four keyholes that didn’t do anything

    • Were just able to open a door

    • At the bottom was another door

    • Touching the floor created a slide

    • Managed to enter the door

    • Found three rooms

      • One was empty

      • One had a sceptre (taken by Valis)

      • One had an almost completely empty vial (taken by Dernard)

    • After taking the things this rooms collapsed

  • Pedestal 4: Another trap?

    • One keyhole

    • Couldn’t pick it, so tried to break it open

    • Weren’t able though and just attacked some displacer beasts

    • Killed one of them before the others fled

    • In the mouth of the statue above was something (a half-sphere with a hole)

    • Maybe there is a trap that would have been triggered by picking the lock?

  • Under the altar: Blade trap with illusions

    • Pushed the altar away

    • Lots of blades, some visible others triggered by unseen wires

    • Saw gold and firelight down

    • Threw a log down to break the blades and wires

    • Dasid went down, but the gold and light was gone, the room was empty

    • It was just an illusion

Monday, July 1, 2024

Session 80 – “We’re jumping into the fire, come with us”

Map of Amon-ra's tomb

Map of Amon-ra's tomb (level 2)

Alternative titles

  • “The dice deserve a break”

Location(s)

  • Tomb of Amun-ra (levels 1-2)

The party

  • Dan (human ranger)

  • Dernard (human magic user)

  • Kaya (dwarven fighter/cleric)

  • Nigel (dwarven fighter)

  • Ryan (half-elven thief)

  • The Hainfelder (dwarven fighter)

XP

  • 190

Treasures

  • 5 pale blue gems

  • 1 silver amulet

Summary

  • Learned that some of the Thun Dervishes had vanished

  • Found a magic portal in magic fire

    • Entered fire and reached next level of the tomb

  • Octagonal room

    • 4 misty passages, 4 levers, 1 skeleton pointing at “Western” passage

      • Levers are magnet trap: Pulls people up wearing metal armour

    • Encountered a Minotaur

  • Started exploring the tomb

    • Marked various intersections/corridors (see map)

    • Some aren’t marked because we fled from undead

    • Encountered another Minotaur and some “Egyptian” undead

  • Fled into “Spear Trap” room

    • Repelled the undead

    • Found some treasure from a dead dwarf

  • Explored a secret passage

    • Found two rooms similar to the “Spear Trap” room

    • Third room had a monster in the ceiling that almost ate Ryan

Conclusion of sessions 122 to 133

XP 636 Summary Bonus XP given for concluding sessions 122 to 133 Given to everybody who played more than one session