Notes about Dernard

General

  • Proficiency: Daggers

  • HP: 3, 1, 1, 2, Dasid, 3

  • Honorary guild status (allows using guild facilities)

  • Spellcasting

    • Up to 8th level spells

    • Spells per day: 4x first, 2x second, 1x third

  • Magic fountain: +1 to all attributes

  • Promise to the un-dwarves (S_72, snake lake): Never return

  • Shelfies prophecy (S_72, paraphrased)

    • “Brought someone back from the dead. Has found you. Drawn onto his turf. Then will nightmare begin”.

  • S_110: Died, revived by ring from silver princess

  • S_116: +1 DEX, -2 CHA, +4 poison save

Dumad (Horse)

  • HP 13

  • Lost after the siege of the keep; Somebody might have taken it, but it couldn’t be found

Dumad II (Horse)

  • Bought S_109 at silver princess palace

Dasid (Familiar)

  • Spell cast at Tower of the Heavens (S_72)

  • +1 level, +11 HP

  • Darkvision

  • Can see/hear through him

  • Telepathic communication

  • Needs to stay close (~ dozen smoot) or Dernard gets weaker

  • S_110 (7.8.2025): Access to full service for one year

Session 126

  • Returned to level 4

  • Gained +2 HP (not rolled, took same as before)

  • Gained +1 first level spell slot, +1 second level spell slot

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Session 127 – “Identical to a real game”

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